/*
 *  Copyright © 2006-2013 SplinterGU (Fenix/Bennugd)
 *  Copyright © 2002-2006 Fenix Team (Fenix)
 *  Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix)
 *
 *  This file is part of Bennu - Game Development
 *
 *  This software is provided 'as-is', without any express or implied
 *  warranty. In no event will the authors be held liable for any damages
 *  arising from the use of this software.
 *
 *  Permission is granted to anyone to use this software for any purpose,
 *  including commercial applications, and to alter it and redistribute it
 *  freely, subject to the following restrictions:
 *
 *     1. The origin of this software must not be misrepresented; you must not
 *     claim that you wrote the original software. If you use this software
 *     in a product, an acknowledgment in the product documentation would be
 *     appreciated but is not required.
 *
 *     2. Altered source versions must be plainly marked as such, and must not be
 *     misrepresented as being the original software.
 *
 *     3. This notice may not be removed or altered from any source
 *     distribution.
 *
 */

#ifndef __MOD_MATH_EXPORTS
#define __MOD_MATH_EXPORTS

/* ----------------------------------------------------------------- */

#include "bgddl.h"

/* --------------------------------------------------------------------------- */

#if defined(__BGDC__) || !defined(__STATIC__)

DLCONSTANT __bgdexport( mod_mathi, constants_def )[] =
{
    { "PI"  , TYPE_INT  , 180000    },
    { NULL  , 0         , 0         }
} ;

#endif

/* --------------------------------------------------------------------------- */
/* Declaracion de funciones                                                    */

DLSYSFUNCS __bgdexport( mod_mathi, functions_exports )[] =
{
    FUNC( "ABS"         , "F"       , TYPE_FLOAT    , math_abs          ),
    FUNC( "POW"         , "FF"      , TYPE_FLOAT    , math_pow          ),
    FUNC( "SQRT"        , "F"       , TYPE_FLOAT    , math_sqrt         ),

    FUNC( "COS"         , "I"       , TYPE_FLOAT    , math_cos          ),
    FUNC( "SIN"         , "I"       , TYPE_FLOAT    , math_sin          ),
    FUNC( "TAN"         , "I"       , TYPE_FLOAT    , math_tan          ),
    FUNC( "ACOS"        , "I"       , TYPE_FLOAT    , math_acos         ),
    FUNC( "ASIN"        , "I"       , TYPE_FLOAT    , math_asin         ),
    FUNC( "ATAN"        , "I"       , TYPE_FLOAT    , math_atan         ),
    FUNC( "ATAN2"       , "II"      , TYPE_FLOAT    , math_atan2        ),

    FUNC( "ISINF"       , "F"       , TYPE_INT      , math_isinf        ),
    FUNC( "ISNAN"       , "F"       , TYPE_INT      , math_isnan        ),
    FUNC( "FINITE"      , "F"       , TYPE_INT      , math_finite       ),

    FUNC( "FGET_ANGLE"  , "IIII"    , TYPE_INT      , math_fget_angle   ),
    FUNC( "FGET_DIST"   , "IIII"    , TYPE_INT      , math_fget_dist    ),
    FUNC( "NEAR_ANGLE"  , "III"     , TYPE_INT      , math_near_angle   ),
    FUNC( "GET_DISTX"   , "II"      , TYPE_INT      , math_get_distx    ),
    FUNC( "GET_DISTY"   , "II"      , TYPE_INT      , math_get_disty    ),

    FUNC( 0             , 0         , 0             , 0                 )
};

/* --------------------------------------------------------------------------- */

#endif
