/*
 *  Copyright © 2006-2013 SplinterGU (Fenix/Bennugd)
 *  Copyright © 2002-2006 Fenix Team (Fenix)
 *  Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix)
 *
 *  This file is part of Bennu - Game Development
 *
 *  This software is provided 'as-is', without any express or implied
 *  warranty. In no event will the authors be held liable for any damages
 *  arising from the use of this software.
 *
 *  Permission is granted to anyone to use this software for any purpose,
 *  including commercial applications, and to alter it and redistribute it
 *  freely, subject to the following restrictions:
 *
 *     1. The origin of this software must not be misrepresented; you must not
 *     claim that you wrote the original software. If you use this software
 *     in a product, an acknowledgment in the product documentation would be
 *     appreciated but is not required.
 *
 *     2. Altered source versions must be plainly marked as such, and must not be
 *     misrepresented as being the original software.
 *
 *     3. This notice may not be removed or altered from any source
 *     distribution.
 *
 */

/* --------------------------------------------------------------------------- */

#ifndef __MOD_MAP_H
#define __MOD_MAP_H

/* --------------------------------------------------------------------------- */

#define G_WIDE          0
#define G_WIDTH         0
#define G_HEIGHT        1
#define G_CENTER_X      2
#define G_X_CENTER      2
#define G_CENTER_Y      3
#define G_Y_CENTER      3
#define G_PITCH         4
#define G_DEPTH         5

#define B_CLEAR         0x00000001

/* --------------------------------------------------------------------------- */

#ifndef __BGDC__

#include <stdio.h>

#include "libgrbase.h"
#include "libvideo.h"
#include "libblit.h"
#include "libfont.h"

#include "arrange.h"
#include "files.h"

/* --------------------------------------------------------------------------- */

/* CABECERAS DE FICHEROS */
#define MAP_MAGIC "map\x1A\x0D\x0A\x00"
#define M32_MAGIC "m32\x1A\x0D\x0A\x00"
#define M16_MAGIC "m16\x1A\x0D\x0A\x00"
#define M01_MAGIC "m01\x1A\x0D\x0A\x00"

#define PAL_MAGIC "pal\x1A\x0D\x0A\x00"

#define FNT_MAGIC "fnt\x1A\x0D\x0A\x00"
#define FNX_MAGIC "fnx\x1A\x0D\x0A\x00"

#define FPG_MAGIC "fpg\x1A\x0D\x0A\x00"
#define F32_MAGIC "f32\x1A\x0D\x0A\x00"
#define F16_MAGIC "f16\x1A\x0D\x0A\x00"
#define F01_MAGIC "f01\x1A\x0D\x0A\x00"

#ifdef _MSC_VER
#pragma pack(push, 1)
#endif

typedef struct
{
    uint8_t magic[7] ;
    uint8_t version ;
    uint16_t width ;
    uint16_t height ;
    uint32_t code ;
    int8_t name[32] ;
}
#ifdef __GNUC__
__attribute__ ((packed))
#endif
MAP_HEADER ;

#ifdef _MSC_VER
#pragma pack(pop)
#endif

/* --------------------------------------------------------------------------- */

extern int gr_load_fpg( const char * filename ) ;
extern int gr_load_map( const char * filename ) ;
extern int gr_load_pal( const char * filename ) ;
extern int gr_load_png( const char * filename ) ;
extern int gr_load_pcx( const char * filename ) ;

extern int gr_save_system_pal( const char * filename ) ;

extern int gr_save_fpg( int libid, const char * filename ) ;
extern int gr_save_map( GRAPH * gr, char * filename ) ;
extern int gr_save_pal( const char * filename, PALETTE * pal ) ;
extern int gr_save_png( GRAPH * gr, const char * filename ) ;

extern GRAPH * gr_read_png( const char * filename );

extern PALETTE * gr_read_pal( file * fp ) ;
extern PALETTE * gr_read_pal_with_gamma( file * fp );

extern int gr_font_load( char * filename ) ;
extern int gr_load_bdf( const char * filename ) ;
extern int gr_load_ttf( const char * filename, int size, int bpp, int fg, int bg ) ;
extern int gr_font_save( int fontid, const char * filename ) ;

/* --------------------------------------------------------------------------- */

#endif
#endif
